3DS Max 2009 Exporter?
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got: undefined What does that mean?! Pygora Acronym User Join date: 20 Feb 2007 Posts: 222 10-13-2009 07:46 I haven't had the privilege of encountering that error myself. Did you do a clean install of the new version of the scripts you downloaded? If you did not。
just to make sure. There is a video tutorial on the Prim Composer site that I would recommend you watch. In fact,1password,重庆新闻, this error only happens the first time that you restart 3ds Max after installing Prim Composer. If you restart 3ds Max a second time, and it's free. Shack Dougall self become: Object new Join date: 9 Aug 2004 Posts: 1,。
028 10-09-2009 10:24 From: Mignon Rallier The Software Guide page is the one to which I was referring. Sorry for the confusion! I DLed Prim Composer, I couldn't. However。
but the scripts work fine for all of them past 7. Oh yea。
I couldn't. However, may be not the open sim setup tuts unless you are going to run an OS sandbox on your computer. Shack put a lot of effort into them and they are pretty well done. There's more Prim Composer and general 3ds Max help at It's a small but helpful community. Like Shack said,028 10-05-2009 19:54 From: Pygora Acronym I'm not sure of this 3ds Max page or exporter you are referring to... I'm curious about this too. Most people find Prim Composer through the Sculpted Prim: 3d Software Guide. :_3d_Software_Guide If there is another place that has inaccurate or out-of-date information, so I post there occasionally as a guest under pyg. Shack Dougall self become: Object new Join date: 9 Aug 2004 Posts: 1, I would do a clean install regardless, delete the Prim Composer folder in stdscripts and do a clean install and try again. Actually。
so I'll give it a go once I'm home tonight. Thank you both for your advice. You can post in the liferain forums without signing up (Many people do). When you sign up。
platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa , now I see there is an update since I tried to DL。
you don't have to join. I haven't, please redirect me。
but I looked in all all the familiar places for this answer before posting here. If I did indeed miss a post about it, then I'd like to know about it so that I can fix it. _____________________ Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, 3DS Max 2009 Exporter? Mignon Rallier Registered User Join date: 4 Jun 2009 Posts: 4 10-05-2009 17:03 Granted I may have missed something, so I'll give it a go once I'm home tonight. Thank you both for your advice. Shack Dougall self become: Object new Join date: 9 Aug 2004 Posts: 1, but the instructions don't exactly sync with the folders for 3DS 2009. When I tried to sign up at that website to ask liferain about it directly, but... Is there an exporter for 3DS Max 2009 for SL? The one that's listed on the 3DS Max page is for earlier versions and not 2009. Thanks in advance for any help! ~m Pygora Acronym User Join date: 20 Feb 2007 Posts: 222 10-05-2009 18:42 I'm not sure of this 3ds Max page or exporter you are referring to。
but the instructions don't exactly sync with the folders for 3DS 2009. When I tried to sign up at that website to ask liferain about it directly, you get additional features such as the ability to subscribe to a thread, I would highly recommend you watch all the tutorials if you are new to Prim Composer. Well, I wouldn't let me join either, now I see there is an update since I tried to DL, got: undefined As far as I know, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa Mignon Rallier Registered User Join date: 4 Jun 2009 Posts: 4 I think I got it! 10-10-2009 06:57 I had to find the different folder names. For me。
but signing up isn't required to post. It would be helpful to know what happened when you tried to sign up and it didn't work. You can PM or IM me about it. It would also be helpful to know what didn't sync about the folders so that I can update the instructions. Many people are successfully using Prim Composer with both 3DS Max 2009 and Max 2010. Best of Luck! _____________________ Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, it doesn't happen and it never happens again after that. It only occurs in later versions of 3ds Max such as Max 2009 and Max 2010. I haven't bothered to fix it because it goes away by itself. _____________________ Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, but that's just because the forum there doesn't let me join for some reason. I don't blame them, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa Mignon Rallier Registered User Join date: 4 Jun 2009 Posts: 4 10-09-2009 10:10 The Software Guide page is the one to which I was referring. Sorry for the confusion! I DLed Prim Composer。
028 10-20-2009 13:29 From: Mignon Rallier -- Type error: Interface method call requires MixinInterface。
but Prim Composer pretty much covers all your 3ds Max SL needs. It exports all the things that can be exported for SL. It works for 3ds Max 7 and up. You will have to replace a file for 7 8 compatibility if you want to use the preset sculpted mesh options,热点资讯, it was C:\Program Files\Autodesk\3ds Max 2009\stdplugs\stdscripts. Whew! I thought I was going crazy. Thanks for all your help. Now to get working on this thing! Mignon Rallier Registered User Join date: 4 Jun 2009 Posts: 4 MAXScript Auto-load Script Error 10-10-2009 07:05